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It's the ultimate adult playground. Cyber World will use the latest technology in computer produced virtual reality to provide thrills and chills beyond any ever experienced at a theme park. Here children of all ages will live out their wildest fantasies: fly jet fighters in combat, take part in a gunfight in the OK Corral, play in the World Series, or take a walk on the moon or a trip inside the human body.
From the Paperback edition.
- Sales Rank: #7303807 in Books
- Published on: 1995-08-01
- Released on: 1995-08-01
- Original language: English
- Number of items: 1
- Dimensions: 8.50" h x 1.50" w x 5.50" l, 1.60 pounds
- Binding: Paperback
- 576 pages
- ISBN13: 9780553762105
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
From Publishers Weekly
Mayhem is afoot at Cyber World, the futuristic setting of this ambitious but not entirely satisfying thriller by SF stalwart Bova ( Voyagers ). While computer programmers Damon Santorini and Jason Lowrey are in Florida creating a virtual reality (VR) park that will simulate a walk on the moon, combat in a jet fighter and other exotic adventures, users of a VR flight simulator they developed for Wright-Patterson Air Force Base are suffering inexplicable strokes. Santorini agrees to investigate, tugging the story line into several curious twists--and nearly as many false starts and blind alleys. Bova concocts a complicated melange of high government and Air Force officials, old love affairs and possible identity changes, but he fails to deal fully with several plot fragments. Although each major adult character here is sexually dysfunctional, their peccadilloes--one of which leads to a significant subplot--are rendered in the same subdued voice as the rest of the novel. Also, descriptions of the VR programs in strictly workmanlike prose prove disappointing--as does the book's incredible denouement. Though Bova's attempt to combine SF and high-tech thrills occasionally engrosses, it ultimately fails to slip into high gear.
Copyright 1994 Reed Business Information, Inc.
From School Library Journal
YA?This novel of "technology gone too far" could easily take place today. At Para-Reality, a company that hopes to get a leg up on Disney in the entertainment industry, Dan Santorini has been hired to develop the ultimate virtual-reality simulation game. He moves to Florida only to find that something is very wrong. First his daughter has some disturbing encounters in the games that the company provides for her school, and then a colleague is killed while practicing one of his VR programs. As Dan races against time to find the answers and to save his family, he is hampered at every turn by greedy investors, a desperate boss, and government investigators. A well-researched and timely book that will appeal to YAs interested in cyberspace as well as those who love a good story.?Susan McFaden, Fairfax County Public Library, VA
Copyright 1995 Reed Business Information, Inc.
From Library Journal
This novel by the popular sf author (e.g., Empire Builders, Audio Reviews, LJ 2/15/94) is a mainstream thriller based on evolving computer technology that may one day make "virtual reality" a household term. Dan Santorini, a programming expert, teams with Jace, a former colleague and volatile genius, in creating a virtual reality theme park in which customers can do such things as pitch against a computer-generated Babe Ruth, engage in old-time gunfights, and visit other worlds. While one might argue that the technology to make all this possible is still years away, Bova's technical explanations-while not up to the standards of, say, Michael Crichton-are convincing and thought-provoking. What is not convincing is Bova's subplot involving an ambitious political insider who attempts to use virtual reality to manipulate the U.S. President. Nonetheless, an intriguing thriller, which benefits from Dick Hill's fine reading. For popular collections.
Mark Annichiarico, "Library Journal"
Copyright 1994 Reed Business Information, Inc.
Most helpful customer reviews
1 of 2 people found the following review helpful.
Very Well Done
By Harkius
This book was written very well. Featuring a slew of fun, dysfunctional characters, it would only take a small stretch of existential angst for me to give it a 5th star. As it is, though, it is merely a precautionary tale of the dangers that virtual reality may bring to the world. Precautionary tales are nice, and sometimes they are fun (like this one is), but they don't really have the meaning to earn that 5th star.
This is the first book I have read by Mr. Bova, and I think that it is good, with some small imperfections. He has a certain writing style that is somewhat stilted to me, and it is sometimes hard to read. I can't place my finger on exactly what it is, though. It may be overusage of the character's names, or it may be the fact that the characters are a bit hackneyed, but whatever it is, it is somewhat annoying, like a tiny piece of flesh hanging from the top of your mouth...you know what it is and you want to fix it, but you can't really get directly at it, so you just worry it around with your tongue.
Other than the lack of any real substance and the small writing annoyance, the book was very good overall, and I am quite impressed. Don't get me wrong, the book is fun to read, and I will read it again sometime in the future, it just won't alter my perceptions of the world in any measurable fashion.
It is an exciting book, though, and it is fun to see Kyle Muncrief's whole world fall down around his sick, twisted feet, and I can't see why anyone should have to face repercussions for the consequences of his last VR sim.
That's just me though. Read it, enjoy it, and pass it on. Definitely a buyer.
Harkius
3 of 3 people found the following review helpful.
LONG DAY'S JOURNEY INTO NIGHTMARE
By Michael Butts
This is my first taste of the prolific and lauded Ben Bova. He is a good writer, he is definitely strong on character development. This is one of the drawbacks of this book. We get to know the characters well enough, but in doing so, Bova stifles the pacing of his book. This would work great on the movie screen; there are some really original and exciting virtual "games" going on here. There aren't a lot of characters to like in this book, although Dan certainly goes through hell to best his lifetime friend, Jason. Dan's wife, Susan, is whiny and sometimes I wanted to slap her; the daughter is a typical little brat, and what Uncle Kyle wants to do to her is pretty sick. WE get a lot of background on why Kyle Muncrief wants little Angela so bad, though.
If Bova had cut some of the excess fat off this book, it would have been a stunner!
1 of 1 people found the following review helpful.
entertaining...
By Erik1988
My initial thoughts when I saw a VR related story made me cringe. All I could think of are all the Late Night B Movies that so make VR an unattractive subject.
I got the audio version from the library on the simple fact that Ben Bova is an established fiction author. Suprisingly I enjoyed this quit a bit. The audio version had me anticipating what would happen next more from the story than from the reading of the story.
If the reading was done a bit more like acting things out I probably would have gave this a five stars. At least they had some different sounding voices for some of the characters but the reader's ability to switch between character voices had some flaws.
This story based on VR technology really did get my thoughts going on the dangers of other pieces of technology. Interesting and entertaining story.
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